Quick Answer

Naval combat in Whiskerwood Pirate Seas mode: building a colony from scratch, pirate encounters, and managing expectations and resources.

What This Guide Covers

  • Pirate Encounters
  • Resource Management
  • Expectations
  • Ship Building

Detailed Notes

  • Minerals LocationMinerals on islands are often not close to docks. May need to rely on exporting flax, cotton, or timber instead of heavy ores.
  • Mining CampsMining camps have a sphere of influence (white circle). Workers only mine within range. Place camps strategically for maximum coverage.
  • ExpectationsExpectations system: skilled/educated/positive trait whiskers have higher requirements. Negative traits like Nosy lower expectations (benefit).
  • Fishing DockBuilding fishing dock requires at least an apprentice in any slot to enable all work slots. Essential for food production.
  • Supply ShipsEarly game, supply ships are main source of machinery (needed for complex buildings). Taking more supplies = larger tax burden.
  • Pirate DemandsPirates demand gold ore, machinery, gold bullion. Learn their demands and stockpile accordingly. Refusing pirates results in cannonballs fired at colony.
  • Partial PaymentPartial payment results in some cannonballs being fired. Each cannonball = randomly destroyed building. Destroyed buildings require full repair cost.
  • Gold BullionGold bullion satisfies pirate demands quickly. Gold is their favorite resource. Stockpile gold for emergency pirate payments.
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