Quick Answer

Everything you need to know about the first days in Whiskerwood: setting up your export dock and warehouse, resource gathering buildings placement, mining basics, housing setup, and your first tax payment.

What This Guide Covers

  • Getting Started
  • Resource Gathering Buildings
  • Mining Basics
  • Housing Setup
  • First Tax Payment

Detailed Notes

  • Getting StartedRoll crew to get at least one Apprentice (needed for certain workshops). Find island with trees, berries, and ores (copper/coal for paying rent). Place Trade Dock away from resource nodes (for mining later).
  • Building PriorityBuild wood cutter first, then berry plucker, then mining camp. Use paths (press R to rotate) to connect elevated areas. Gathering camps are freely movable without cost.
  • Mining CampMining camp: 2 workers per camp, assign anyone initially. Press M for mining, V to go down, F to go up. Mining camp workers only work within their sphere of influence (marked by white circle).
  • Food ManagementEach Whisker consumes approximately 1 meal per day. Build log houses (higher quality than stone shelters). House placement: keep white square entrance free.
  • Day 1 StrategyDay 1: don't worry about houses (fresh arrival bonus offsets sleep outside debuff). Day 2+: must have housing ready. The fresh arrival bonus gives +8 happiness for 2 days.
  • Sawmill SetupSawmill requires logs + machinery (choose small package with machinery from supply ship). Stone is worth nothing for taxes; processed materials (planks) also worth nothing. Copper ore is powerful for early game; coal worth 13 per piece.
  • Supply ShipSupply ship: must buy something or lose Claws' trust. Small package = machinery (needed for workshops). Luxury package = building materials, food, money, no machinery.
  • Housing QualityLog houses are higher quality than stone shelters. Place houses in neighborhoods, keeping white square entrance free. Houses should be near warehouse for efficient logistics.
  • First Tax PaymentTax Collector arrives every 3 days. Copper ore and coal are most valuable for early tax payments. Overpaying builds trust and can unlock schematics.
  • Early Game MistakesNot building additional storage early grinds economy to halt. Stone fills up storage quickly but has no tax value. Build storage sheds early to avoid production stoppages.
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Beginner Guides

Whiskerwood Beginner Guide

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Whiskerwood Beginners Tips

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How to choose the best starting island in Whiskerwood: pick a small cluster of 3-4 nearby islands with trees, berries, and copper ore. Mine surface ores for early tax payments and set up logistics hubs near production buildings for maximum efficiency.

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