Quick Answer

How to set up and optimize conveyor belt systems in Whiskerwood: warehouse integration, input hopper placement, whitelist configuration, and fixing clogged routes.

What This Guide Covers

  • Conveyor Belt Setup
  • Warehouse Integration
  • Hopper Configuration
  • Clog Prevention

Detailed Notes

  • Setup RequirementsResearch tier 1 conveyor belt in research menu. Requires warehouse with input hopper. Warehouse needs 'assign drop off only' configured for industry use.
  • Warehouse PlacementWarehouse on 1st floor = 2 logs for belt. Warehouse elevated to higher floor = 3 logs + 1 plank. Each floor elevation adds cost.
  • Whitelist ConfigurationClick whitelist button on hopper. Select specific resources (e.g., berries, logs, flax, cotton). Without whitelisting, workers won't deposit anything.
  • At WarehouseSet warehouse to 'reject all' or 'allow all' for nearby workers. Configure input/output settings for industry use.
  • Hopper PlacementNot too far, not too close to workers. Deposit triggers at 3 berries (automatic). Use logistics 'set destination' to force industry delivery to hopper.
  • Multi-hopper SetupBuild circular conveyor belt routes. Place hoppers at key locations. Sacrifice trees if needed (they block placement). Don't place hoppers at edges.
  • Elevator IntegrationElevator entrance must face conveyor belt direction. Rotate elevator entrance toward belt. Elevator shaft goes above entrance. Place hoppers at elevator exits.
  • Clog PreventionNo splitter exists (requested feature from devs). When warehouse fills, everything clogs. Solution: Build additional warehouses, set to high priority.
  • TroubleshootingCan remove whitelist to 'reject all' to stop clogs temporarily. Use 'set destination' logistics to direct workers to specific hoppers.
  • Cost StructureEach floor elevation adds to belt cost. Plan elevation carefully to minimize cost while maximizing efficiency.
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Layouts and Logistics

Whiskerwood Layout

Perfect layout and tips for Whiskerwood: start game base layout, mid-game development, endgame base layout, and tips for surviving the game.

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